How To Install Dev C++ In Android
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Setting up Android Studio takes just a few clicks.
First, be sure you download the latest version of Android Studio.
Windows
To install Android Studio on Windows, proceed as follows:
- If you downloaded an
.exefile (recommended), double-click to launch it.If you downloaded a
.zipfile, unpack the ZIP, copy the android-studio folder into your Program Files folder, and then open the android-studio > bin folder and launchstudio64.exe(for 64-bit machines) orstudio.exe(for 32-bit machines). - Follow the setup wizard in Android Studio and install any SDK packages that it recommends.
That's it.The following video shows each step of the setup procedure when using the recommended.exe download.
As new tools and other APIs become available, Android Studio tells youwith a pop-up, or you can check for updates by clicking Help >Check for Update.
Mac
To install Android Studio on your Mac, proceed as follows:
- Launch the Android Studio DMG file.
- Drag and drop Android Studio into the Applications folder, then launch Android Studio.
- Select whether you want to import previous Android Studio settings, then click OK.
- The Android Studio Setup Wizard guides you through the rest of the setup, which includes downloading Android SDK components that are required for development.
That's it.The following video shows each step of the recommended setup procedure.
As new tools and other APIs become available, Android Studio tells youwith a pop-up, or you can check for updates by clicking Android Studio> Check for Updates.
Note: If you use Android Studio on macOS Mojave or later, you might see a prompt to allow the IDE to access your calendar, contacts, or photos. This prompt is caused by new privacy protection mechanisms for applications that access files under the home directory. So, if your project includes files and libraries in your home directory, and you see this prompt, you can select Don't Allow.
Linux
To install Android Studio on Linux, proceed as follows:

- Unpack the
.zipfile you downloaded to an appropriate location for your applications, such as within/usr/local/for your user profile, or/opt/for shared users.If you're using a 64-bit version of Linux, make sure you first install the required libraries for 64-bit machines.
- To launch Android Studio, open a terminal, navigate to the
android-studio/bin/directory, and executestudio.sh. - Select whether you want to import previous Android Studio settings or not, then click OK.
- The Android Studio Setup Wizard guides you through the rest of the setup, which includes downloading Android SDK components that are required for development.
Tip:To make Android Studio available in your list of applications, selectTools > Create Desktop Entry from the Android Studio menu bar.
Required libraries for 64-bit machines
If you are running a 64-bit version of Ubuntu, you need to install some 32-bitlibraries with the following command:
If you are running 64-bit Fedora, the command is:
That's it.The following video shows each step of the recommended setup procedure.
As new tools and other APIs become available, Android Studio tells youwith a pop-up, or you can check for updates by clicking Help >Check for Update.
How To Install Dev C++ In Android Phone
Chrome OS
Follow these steps to install Android Studio on Chrome OS:
- If you haven't already done so, install Linux for Chrome OS.
- Open the Files app and locate the DEB package you downloaded in theDownloads folder under My files.
Right-click the DEB package and select Install with Linux (Beta).
- If you have installed Android Studio before, select whether you want toimport previous Android Studio settings, then click OK.
The Android Studio Setup Wizard guides you through the rest of thesetup, which includes downloading Android SDK components that arerequired for development.
After installation is complete, launch Android Studio either from theLauncher, or from the Chrome OS Linux terminal by running
studio.shinthe default installation directory:/opt/android-studio/bin/studio.sh
That's it. As new tools and other APIs become available, Android Studio tells youwith a pop-up, or you can check for updates by clicking Help >Check for Update.
Note:
Install Dev C++ Windows 10
Android Studio on Chrome OS currently supports deploying your app only toa connected hardware device. To learn more, read Run apps on a hardwaredevice.-->You can build native C++ apps for iOS, Android, and Windows devices by using the cross-platform tools available in Visual Studio. Mobile development with C++ is a workload available in the Visual Studio installer. It installs the SDKs and tools you need for cross-platform development of shared libraries and native apps. When it's installed, you can use C++ to create code that runs on iOS and Android devices and platforms, Windows, Windows Store, and Xbox.
Writing code for multiple platforms is often frustrating. The primary development languages and tools for iOS, Android, and Windows are different on each platform. However, all platforms support writing code in C++. It's the common denominator that can enable reuse of core code across platforms. Native code written in C++ can be both more performant and resistant to reverse engineering. Code reuse can save both time and effort when creating apps for multiple platforms.
Development using C++ for cross-platform mobile development has several advantages:
Easy installation. The Visual Studio installer acquires and installs the required third-party tools and SDKs you need to build apps or libraries for Android and iOS. Configuration and setup are simple and mostly automatic.
A powerful and familiar build environment. Create sharable cross-platform solutions and projects easily with Visual Studio templates. Manage properties for all projects using one common interface. Edit all your code in the Visual Studio editor, and take advantage of the built-in cross-platform IntelliSense for code completion and error highlighting.
A unified debugging experience. Use the world-class debugging tools in Visual Studio to watch and step through C++ code on all platforms: Android devices and emulators, iOS simulators and devices, and Windows or Windows Store devices and emulators.
Get the tools
Mobile development with C++ is an installable workload that comes with Visual Studio. For prerequisites and installation instructions, see Install cross-platform mobile development with C++. To build code for iOS, you also need a Mac computer and an Apple iOS Developer Account. For more information, see Install and configure tools to build using iOS.
Come up to speed
If you're coming from Android or iOS development, we have some great material on how to get started. Visual Studio is an expressive and capable development environment. To learn how to use it, try Get started for Android developers or Get started for iOS developers. These articles introduce you to Visual Studio, and to the concepts you'll need to develop cross-platform apps for Windows and Windows Store. To get started writing your first cross-platform app for iOS and Android, see Build an OpenGL ES application on Android and iOS.
The Mobile development with C++ workload includes several templates to help you get started on your apps:
Native-Activity Application (Android)
Creates a complete C++ OpenGL app as an Android Native Activity project.
OpenGLES Application (Android, iOS)
Creates a solution with a set of projects to build both an Android Native Activity app and an iOS app. These apps use platform-specific libraries created by using common C++ OpenGL ES code to draw the same spinning cube in each app. /surge-vst-mac-download.html.
Shared Library (Android, iOS)
Creates a solution with projects to create an Android dynamic library (.so) file and an iOS static library (.a) file by using common C++ code in a shared project.
Basic Application (Android, Ant)
Creates an Android 'Hello, World' app project that uses only Java source code and the Ant build system.
Basic Application (Android, Gradle)
Creates an Android 'Hello, World' app project that uses only Java source code and the Gradle build system.
Basic Library (Android, Ant)
Creates an Android 'Hello, World' library project that uses only Java source code and the Ant build system.
Basic Library (Android, Gradle)
Creates an Android 'Hello, World' library project that uses only Java source code and the Gradle build system.
Dynamic Shared Library (Android)
Creates an Android dynamic library (.so) file by using C++ code.
OpenGLES 2 Application (iOS)
Creates a solution with a set of projects to build an OpenGL ES 2 iOS app. The app uses a library of C++ OpenGL ES code to draw the spinning cube in an iOS app. This app can be a good starting point for seeing how to import C++ libraries into your iOS app.
Static Library (Android)
Creates a project to build a static library for Android. You can only link one dynamic library in an Android app, but you can link any number of static libraries.
Static Library (iOS)
Creates a project to build a static library for iOS.
Makefile Project (Android)
Creates a project wrapper for your own Android makefile projects.
Dev C 5.11 Install
Try out sample code
Download samples that show how to create shared code libraries you can use in Windows, Android, and iOS apps. And, see examples of how to create complete Native Activity apps for Android. To get started, see Cross-platform mobile development examples.
See also
Dev C++ Install For Windows10
Install cross-platform mobile development with C++
Install and configure tools to build using iOS
Create an Android native activity app
Build an OpenGL ES application on Android and iOS
Cross-platform mobile development examples